<span class="var-sub_title">Communication Reduced Multi-Timestep Algorithm for Real-Time Wind Simulation on GPU-Based Supercomputers</span> SC18 Proceedings

The International Conference for High Performance Computing, Networking, Storage, and Analysis

9th Workshop on Latest Advances in Scalable Algorithms for Large-Scale Systems


Communication Reduced Multi-Timestep Algorithm for Real-Time Wind Simulation on GPU-Based Supercomputers

Authors: Naoyuki Onodera (Japan Atomic Energy Agency)

Abstract: We develop a communication reduced multi-time-step (CRMT) algorithm for a Lattice Boltzmann method (LBM) based on a block-structured adaptive mesh refinement (AMR). This algorithm is based on the temporal blocking method, and can improve computational efficiency by replacing a communication bottleneck with additional computation. The proposed method is implemented on an extreme scale airflow simulation code CityLBM, and its impact on the scalability is tested on GPU based supercomputers, TSUBAME and Reedbush. Thanks to the CRMT algorithm, the communication cost is reduced by ∼ 64%, and weak and strong scalings are improved up to ∼ 200 GPUs. The obtained performance indicates that real time airflow simulations for about 2km square area with the wind speed of ∼ 5m/s is feasible using 1m resolution.

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