<span class="var-sub_title">Engaging Students in Parallel and Distributed Computing Learning by Games Design Using Unity</span> SC18 Proceedings

The International Conference for High Performance Computing, Networking, Storage, and Analysis

Workshop on Education for High Performance Computing (EduHPC)


Engaging Students in Parallel and Distributed Computing Learning by Games Design Using Unity

Authors: Michelle Zhu (Montclair State University)

Abstract: Parallel and distributed computing (PDC) is increasingly important in science and engineering discipline, yet many computer science curriculum especially in the early college years either do not provide students with adequate PDC components, or there are pedagogical challenges for students to learn PDC concepts. Meanwhile, educational games has become an important teaching tool in a wide variety of disciplines. We plan to integrate more PDC concepts in our game design courses. Our experiences indicates that (1) students tirelessly strive to understand the PDC concepts in order to design game challenges, and (2) the virtual reality immersion experience is enormously engaging and fun.

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